58 Royalty-Free Audio Tracks for "X Records"

00:00
02:05
An eastern-european musician playing guitar in a paris subway train. I was on my way to downtown paris when this guy started singing for money. I chose to record the scene because i thought this was a typical parisian soundscape, something parisian subway users experiment every day, and a real insight on how this city actually sounds. I happened to be sitting in one of these new line 5 trains. I think theyre audio footprint is much smoother than the old trains. . . Recorded with a zoom h2n in x/y stereo mode.
Author: Schafferdavid
00:00
01:03
4-channel hq record of a sudden and heavy thunderstrike (nearly) without rain in the afternoon of a hot summerday. The recording equipment was prepared for recording thunder, so there is no distortion, no compression or (auto)gain reduction done by a limiter in the zoom f8, means the whole dynamic is still there and will be audible by a adequate monitor/audio equipment. ;-)the sound was not edited or otherwise enhanced with effects. This file can be used as a intro followed by my other track (link below), which has soft rain at the beginning, before the thunder comes. . . ;-https://freesound. Org/people/bluedelta/sounds/367222/. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° (4x90°) record. Http://irt-cross. Mozello. De_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones). Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. Https://www. Sounddevices. Com/product/wave-agent/. Comments about this atmo-record are welcome! ;-). . . And you can help others to find this sound easier by (star)rating this track.
Author: Bluedelta
00:00
01:47
This is an extract of the 30 minutes version of:"nightingales - concert of several nightingales in quadro. Wav"in case you do not want to download the 922mb-version. (this extract starts at 5:21 of the long version)for further description of the longer version read here:https://freesound. Org/people/bluedelta/sounds/446212/. _________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones)http://irt-cross. Mozello. De. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. Https://www. Sounddevices. Com/product/wave-agent/. Comments about this atmo-record are welcome! ;-).
Author: Bluedelta
00:00
00:06
A recording of flushing the toilet’s water, followed by a groaning door closing sound. Production stages : this sound was originally recorded by a group of students at university lyon 3. Then it was imported to audacity where few modifications were made. First of all, the record was precisely cut so there are no human voices in the background. Then, the sound was normalized and slightly compressed before applying the noise reduction effect. Last, but not least a constant gain was added at the beginning and lightly fading effect took his place at the end. Son du type x (continu complexe)c’est un groupe nodal des sons saturés avec une hauteur variée, suivis d’un bruit d’une haute hauteur. Le son est cannelé et constant et finisse par le son de la porte qui est métallique et aigul’attaque du son est rapide et forte, plutôt abrupte. Le grain est frémissement et rugueuxet l’allure est naturelle, désordonnée et aléatoire.
Author: Univ Lyon
00:00
01:12
I recorded this in my living room with mics in an x-pattern on the couch very close together, using a tascam dr-70d and behringer dyynamic microphones with patch cables for optimal volume. I recorded this at maximum gain on the tascam as two stereo files, then conjoined them to a 6-channel audio file properly and mixed the front two channels to a monaural center channel for added effect. The final result is what can be downloaded here. Tghe music in the background is part of the star trek: generations expanded complete score, and is coming from my computer to the rear of the recording, which lasts just over a minute in length, and the music was just background noise for testing purposes only. No copyright infringement was intended. Credit for the music goes to the now late jerry goldsmith and also dennis mccarthy, who is still alive. I hope you like this audio demonstration, and find it useful when considering rigs like the holophone, or comparible 5. 1 surround sound microphones / rigs. I take no credit for this recording, as it was done for demonstration purposes only. Have fun!.
Author: Guardian
00:00
01:32
A stockholm, sweden commuter rail x60 train (alstom coradia nordic) on the then j35 (bålsta - nynäshamn) line arriving at and leaving from the älvsjö station. It was a cold day, if i recall correctly between -10 to -20°c (-5 to 15°f) and there was about 1 or 2 centimeters (1/4 to 1/2 inch) of powdery snow. 00:00 warning signal at crossing (for commuter train employees only) with train arriving in background. 00:21 footsteps in cold thin snow layer00:25 squealing as the train comes to a stop00:36 doors opening00:41 driver announcing that the train will depart for stockholm central station and bålsta station00:55 warning sound before doors are closing and more footsteps00:58 doors closing01:11 squealing as the train start to roll. Recorded friday december 18, 2009, 10:01 am (utc + 1 h), with the built in mic of a canon digital ixus 950 is camera (which could be used to record audio only). File straight off from the camera with the exception of id3 tags added with foobar2000 v1. 3. 4.
Author: Johan G
00:00
01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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